tag:blogger.com,1999:blog-6776374822109966564.post3155703122918947714..comments2023-10-11T09:54:28.469-05:00Comments on From the Ashes: Might and MagicAnonymoushttp://www.blogger.com/profile/08116201484230607793noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6776374822109966564.post-15880873446577272842012-03-29T20:20:19.955-05:002012-03-29T20:20:19.955-05:00I played--and beat--Might & Magics #1 through ...I played--and beat--<i>Might & Magic</i>s #1 through #5.5, starting on the IIe and moving to a DOS machine as the series progressed.<br /><br />I fastidiously mapped everything out on ol' graph paper. Put page after page in a 3-ring binder. I think each game section, both indoors and outdoors, was 40x40 squares, and the outdoor world itself was, like, 12x12, or 15x15 pages.<br /><br />(And if I remember right, <i>M&M II</i> was even bigger, like 20x20 pages of paper, each with 40x40 grids. But since it's been so long, I could be totally mis-remembering the scale.)<br /><br />And I'll never forget the ending of the first game. You get to the end door of the final dungeon, and you're supposed to answer a riddle question about the Big Bad's name (literally, something like, "What is my name?") to unlock it...and the only way to know that answer was from your map, because the final dungeon walls on the graph paper spelled something like: "My name is SHELTEM."<br /><br />All well and good, because I had fastidiously mapped the whole freakin' game...except on that final dungeon, I had mis-drawn a wall, so my map spelled SHELTEN.<br /><br />I explored that dungeon over and over, but could never find my mistake. I think I had to break down and call the 1-900 number to beat it, which displeased my parents to no end.<br /><br />STUPID SHELTEM.Justin S. Davishttps://www.blogger.com/profile/14881276106170920830noreply@blogger.com