Wednesday, November 2, 2011
Not trying to turn this into an edition war post, just that as the game evolved, so did our expectations for what a game of D&D means. 4e being more combat heavy that previous editions, focuses all of it's powers on building the better kobold-killer, whereas I remember spells in 2e that were ludicrously useless, but added to the flavor. I think that the NonWeapon Proficiencies were some of the greatest things ever introduced to the game, because it forced the characters to think about what their characters did when they weren't killing things. I hope that when 5e comes around, they put some thought into that, and, now that they have devised an incredibly well balanced, finely tuned combat system, can turn to the role playing aspects of the game.
Move the expectations for a game of D&D beyond character advancement, bring them into the realm of character development!