Much is made of the whole "Old School Renaissance", and I am greatful for its existence. I think that there is value in looking back on what came before, and not forgetting where you come from, so to speak. I think it's important to look at things as they are, though.
Near as I can tell, the "Old School" is representative more of a mindset than a system in particular, which makes the abundance of retroclones bewildering, to say the least. Rules-light is attractive, but let's face it - some of the stuff that our forefathers abandoned was jettisoned for a reason - it didn't work the first time around.
I play a Labyrinth Lord campaign, and I love it. I enjoy the back to basics approach that forces me to rely on my wits rather than powers. But there are things in it that just stick in my craw - the Charisma modifier doesn't change whether you've got a 13 or an 18, for instance. The insane area of effect for the Entagle spell (80 ft in diameter!). Using a chart to determine hits instead of THAC0. That sort of stuff.
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