Rather Gamey the other day, Ark was asking how people thought Skyrim would influence pen and paper RPGs. As I was sitting on my couch this morning, I had an idea - why not use the lockpicking mechanism at my home game?Over on
This is purely conceptual at this point, I haven't had a chance to test it yet, but it seems like it could work. It helps that I think that the lockpicking minigame is brilliant on it's own, of course. So my thought is that I save a game in the thieves guild training room, where there is a chest with a lock of each difficulty type to be found. Leave that game where it is, and continue on with my regular game. When it comes time for the home game, evaluate the difficulty of the lock, and have the player who is making the attempt have at it with the lock that the GM selects. Anyone can try and pick a lock, but non-rogues only get one try (one lockpick). Rogues get an additional lockpick for every 5% they have in Pick Locks (thinking in 2e terms here, adjust as needed for your game system - x number of lockpicks for every x points in that skill, for example).
Once you use up your last lockpick, you jam the lock, so sorry, better luck next time.
I have a feeling there will be many locks to pick at my next 2e game (evil laugh... EVIL LAUGH!!!!)