Wednesday, February 1, 2012
Character Study: Peter No-Parents
This little bastard came out of a Pathfinder campaign, run by a friend of mine. Min/Maxed to the point of absurdity, he is virtually impossible for the other characters in the party to detect when he's in Stealth mode. A series of feats and a sweet kit allow him to move while Stealthed virtually without penalty, and gets to see a mark's Perception roll before he decides whether or not to rob him. If he doesn't like the odds, he can make a Bluff check to explain why his hand is in that pocket. Oh, and once a day gets a massive bonus to his Bluff checks.
We actually played about four sessions before the party actually knew Peter existed. He was spotted once, but mistaken for a small child and told to "run home to mommy". He proceeded to rob that character blind. Running around in the background, he caused all kinds of mischief, setting bars on fire touching off riots with well timed Bluffs. After another character was killed, the player designed a new character - a female bard who would pose as Peter's mother, allowing Peter to soar to new heights of crime excellence.
The challenge here was to design a character with absolutely no combat value whatsoever, and I think I was successful - he does 1d4-2 points of damage, if he hits, which is doubtful at best. Originally he was going to be a pacifist priest, with only healing, protection and buffing spells, but I was flipping through the channels as I was building the character, and Oliver Twist was on. Challenge accepted.
RPGs tend to be combat-centric, so creating a non-combat focused character, and finding ways to still make them useful, can be a fun alternative to the latest iteration of tank/mage/battlepriest. Give it a try sometime!