Wednesday, February 29, 2012

Surveys are surveylicious!

There's a survey that's been making the rounds, and surveys are fun!

    • Ability scores generation method?
      • 4d6, drop the lowest, arrange as desired
    • How are death and dying handled?
      • 0 = unconscious, -10 = death
    • What about raising the dead?
      • System shock roll for survival
    • How are replacement PCs handled?
      • Work them into the story
    • Initiative: individual, group, or something else?
      • Individual for PCs, group(s) for monsters
    • Are there critical hits and fumbles? How do they work?
      • Yes and yes.  Critical hits max the damage, critical fumbles cause an attack roll against yourself.  I just picked up those Critical Hit/Fumble decks, though, and I'm thinking about starting to use those.
    • Do I get any benefits for wearing a helmet?
      • -1AC
    • Can I hurt my friends if I fire into melee or do something similarly silly?
      • Only if you fumble
    • Will we need to run from some encounters, or will we be able to kill everything?
      • Most of the time kill everything, sometimes you wanna run
    • Level-draining monsters: yes or no?
      • Not usually, no.
    • Are there going to be cases where a failed save results in PC death?
      • Absolutely
    • How strictly are encumbrance & resources tracked?
      • Within reason.  Until someone wants to pick up an elephant, I'm not concerned with tracking the weight of all of their arrows and such.
    • What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?
      • It happens when it happens.
    • What do I get experience for?
      • I use the optional 2e personal experience awards.
    • How are traps located? Description, dice rolling, or some combination?
      • Dice rolling, although I'd like to incorporate the Skyrim lockpicking subgame into it.
    • Are retainers encouraged and how does morale work?
      • Yes they are, and it's handled situationally.  I'm not going to roll every round for it, but if they watch their main dude get smooshed by an ogre, that might deflate their enthusiasm a bit.
    • How do I identify magic items?
      • Magic!
    • Can I buy magic items? Oh, come on: how about just potions?
      • Potions and other low level magical items, maybe, but there will be no Sun Blades in the window of  Ye Olde Majick Shoppe
    • Can I create magic items? When and how?
      • Yes, during character down time, and at enormous expense.  You-sure-you-don't-want-to-just-go-out-and-quest-for-one level expense
    • What about splitting the party?
      • Sure, anything they want, heh-heh-heh...

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