Thursday, March 8, 2012
Distribution of Labor
This segueued into a conversation about the distribution of labor in RPGs. The episode of Community ( you know which one) was referenced. In it, Abed was the DM and he did all the dice rolling. Players announced their actions, and the he made the rolls to see if they were able to complete this action.
This, to me, is the true Old School. It removes all of the number crunching, all of the min/maxing from the game, and it becomes all narrative.
But holy crap how much work is that for the GM. Too much for me, anyways. In addition, it also makes the players more passive participants in the game, as opposed to being actively involved, as they can be when they're determining the fate of their own character.
I tend to roll for NPCs, unless they're henchmen or hirelings, and let my players roll for themselves and any affiliated characters they travel with. Honestly it had never occurred to do it any differently, but now I'm curious - what is the distribution of labor at your table? Does anyone play it Abed's way anymore? Did they ever?
Enquiring Minds Want To Know