Monday, April 9, 2012

The Clockwork Cave, aka the Cave of Time

As I mentioned previously, there is a One Page Dungeon Contest going on.  I've decided to enter a little gem I've been working on for a bit now, in my 2e campaign.  I ran the group through most of it this past weekend, and it seemed to work out well.  Some of the puzzles turned out to be a bit tougher than I had thought, so a bit of reworking is in order, but overall I think it was a success.  Once we've completed it, I'll be posting it here and submitting to the contest, but the gist of it is that it makes use of the wonderful forced aging mechanics from 2e, with creatures called Time Flies, of progressively greater strength, that randomly age or deage the PCs in increasingly greater amounts.  The creatures that inhabit the cave are also of increasing strength - they started with demonic babies charging out of a fleshy womb-room, still attached to umbilical cords which grew out of the walls, and the party got as far as the old men that sucked away physical attribute scores from the party.  They are on a timelimit, with only 24 hours to make it to the heart of the cave, but time works oddly in the cave, with some areas slowed, and others hastened.

They still have a final group of enemies to face, before they reach the heart of the Clockwork Cave, and descover the horrifying secret within!

<insert accompanying dramatic music>

1 comment:

  1. This cave isn't going to lead us to the Land of the Lost, is it? If so, we could have roasted Cha-Ka for dinner.

    - Ark


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