Monday, October 3, 2011

FtA: Character Generation

I was thinking about Character Generation, and I think that I'm going to go down a different path than the games I've played have.  With most games, you choose your abilities, and based on those scores you get a series of derived stats.  Then you pick the skills for your character, which in many cases are assigned scores associated with the ability scores.

I'm thinking of going the other way around.  While there is a certain amount of inherent capability with regards to some of our attributes, alot of it comes down to what you do.  You may be naturally intelligent, but if you spend your life focused on physical pursuits, it won't progress beyond that.  If you spend your life eating cheetos and drinking coke then your natural physical strength will be wasted.

So I'm thinking of a point buy system, but buying skill points, which are divided into their related attribute.  I'll establish a baseline score for each genotype, and then either the average or the aggregate of your skill scores will modify your attributes.  Similarly, as you use those skills, they will increase your ability scores.

Just like in real life, the more you lift weights, the stronger you'll be.

This seems like a novel gaming concept to me, but I'm interested to know if there are any other games that have adopted this approach to attributes?

1 comment:

  1. I like it! Can't think of any games that do that, but it's probably been done. There was probably even a Simpsons episode on it, too.

    ReplyDelete

Note: Only a member of this blog may post a comment.