Sunday, October 9, 2011
Clerics are very different, as there are no gods in Athas, at least not the type that you'd be used to playing D&D. The clerics there worship the elements themselves.
The two most precious commodities on Athas were metal and water. Metal weapons are extremely rare, and most weapons were made of obsidian or bone. Water is almost impossible to find under the scorching sun, and dehydration checks were a big part of any adventure that took the party outside of city walls.
The cities themselves were ruled by the Dragon Kings, fearsome defilers who had gained so much power that it had twisted and corrupted their bodies. They had all been the servants of the inventor of magic, Rajaat, and each had overseen the genocide of an entire race. Each had been awarded a city for their efforts, but turned on Rajaat and imprisoned him. Each Dragon King is served by Templars, quasi-clerics who receive their magic directly from the beasts they worship.
Rampant slavery, seas made of silt, playable insect races (thri-kreen!), psionic powers everywhere, this was a world where all bets were off. The 4e revision of Dark Sun was... alright, but if you want it the way it was meant to be, check out the 2e version.