Wednesday, October 5, 2011

FtA: World Building

It's not enough for me to just design rivals for the PCs, I need to work on building a world for all of these people and societies to inhabit.  Cities, forests, mysterious places that will launch adventures, all of this.  I think I'm going to take the approach of detailing a specific city, or area and examining it exhaustively.  I live in Texas, and lets face it - between the heat and the wildfires it's practically post apocalyptic already.  So I'm thinking the Hill Country, down by San Antonio and Austin.  After a world-shattering event, populations will migrate south, so it makes for a good place that would probably be a central, or at least major, part of the new world.

I envision a world of intelligent armadillos, vicious roving gangs of chinchillas, and cactus people.  Crumbling cities provide shelter in the daytime for the humans, while giant worms tunnel through the earth, occasionally surging to the surface to swallow travelers whole.  Water is the precious commodity, and cities form from nothing when a spring is found, and melt away just as quickly when it dries up.  All the while, something watches with cold, electronic eyes from the ruins of Fort Hood.

Speaking of chinchillas, watch this, you won't regret it:



I may have to find a way to make Chinchilli Day an official part of From the Ashes.

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