Some say there used to be a land beyond Tayxis.
Maybe so, but nobody alive remembers it anymore, and folks have enough to worry about just getting by day by day to spend much time thinking about it. The reality of things is that Tayxis is bordered by the Endless Sea to the south, and the Outer Darkness hugging every other border.
Heaven lies across the Endless Sea. This is known because every once in awhile, a waterlogged angel washes ashore, their wings waterlogged, their memories hazy. They remember a bright, white light that enfolded them, and they remember losing that light, and they remember the water. These lost angels can be found throughout Tayxis, although they try and hide their identities, for two reasons. First, there are folk remedies that use angel feathers and wing bones, and second, they mostly just want to forget, because remembering is too painful. More often than not, they will be found in the bars, hashish parlors and opium dens of Tayxis, doing their best to forget the memory of their lost perfection.
Maybe so, but nobody alive remembers it anymore, and folks have enough to worry about just getting by day by day to spend much time thinking about it. The reality of things is that Tayxis is bordered by the Endless Sea to the south, and the Outer Darkness hugging every other border.
Heaven lies across the Endless Sea. This is known because every once in awhile, a waterlogged angel washes ashore, their wings waterlogged, their memories hazy. They remember a bright, white light that enfolded them, and they remember losing that light, and they remember the water. These lost angels can be found throughout Tayxis, although they try and hide their identities, for two reasons. First, there are folk remedies that use angel feathers and wing bones, and second, they mostly just want to forget, because remembering is too painful. More often than not, they will be found in the bars, hashish parlors and opium dens of Tayxis, doing their best to forget the memory of their lost perfection.
The Outer Darkness is divided into sections, although those sections have more to do with the land they intersect with than any real difference between them. The Darkness is porous - any can enter, but once you leave the light behind, return is impossible
Some say the Darkness is simply a passageway, Purgatory perhaps, but all know that somewhere, out in the Darkness, lies Hell. They know, because the demons that spill forth from the Darkness love to talk about it to any that will listen. The Rangers patrol the Tayxis borders regularly, but there is simply too much land to keep them all out. Some slip through, seeking refuge and a better life than what they've known, while others come to undermine Tayxin society and pave the way for the return of their master, Saytin. Almost every city has a demonic ghetto, where anything can be purchased for the right price. Life is cheap in these areas, and even the Pigs steer clear unless something particularly shocking demands their attention. Those that are able to pass for human can be found doing manual labor on the cheap, doing what they can to get by.
Lost Angel: No. Appearing: 1 AC 0; MV 12; HP 35; Dmg 1d4/1d4 (fists) 1d6 (wing buffet) and/or by weapon; Special; Str 14 Con 15 Dex 12 Int 12 Wis 14 Cha 16; Alignment Any Good; THAC0 10
Description: Most Angels will go out of their way to avoid combat, more interested in self reflection and loathing. If pressed, however, they are capable enough and will not hesitate to defend themselves. Once per day, a Lost Angel can project a beam of light that will inflict 2d6 points of damage upon any Evil-aligned creature. This ability has a range of 50 meters.
Demon: No. Appearing: 2d4 AC 2; MV 12; HP 25; Dmg 1d6 (claw);1d6 (claw) 1d4 (bite); Special; Str 16 Con 12 Dex 10 Int 8 Wis 10 Cha 16; Alignment Any Evil or Neutral; THAC0 12
Description: Demons found within Tayxis typically stick together, and when encountered will almost always be encountered in a group. Once per day, a demon can cast a Charm spell upon a victim, who must pass a Wisdom check or become enthralled for 1d4 rounds.
Some say the Darkness is simply a passageway, Purgatory perhaps, but all know that somewhere, out in the Darkness, lies Hell. They know, because the demons that spill forth from the Darkness love to talk about it to any that will listen. The Rangers patrol the Tayxis borders regularly, but there is simply too much land to keep them all out. Some slip through, seeking refuge and a better life than what they've known, while others come to undermine Tayxin society and pave the way for the return of their master, Saytin. Almost every city has a demonic ghetto, where anything can be purchased for the right price. Life is cheap in these areas, and even the Pigs steer clear unless something particularly shocking demands their attention. Those that are able to pass for human can be found doing manual labor on the cheap, doing what they can to get by.
Lost Angel: No. Appearing: 1 AC 0; MV 12; HP 35; Dmg 1d4/1d4 (fists) 1d6 (wing buffet) and/or by weapon; Special; Str 14 Con 15 Dex 12 Int 12 Wis 14 Cha 16; Alignment Any Good; THAC0 10
Description: Most Angels will go out of their way to avoid combat, more interested in self reflection and loathing. If pressed, however, they are capable enough and will not hesitate to defend themselves. Once per day, a Lost Angel can project a beam of light that will inflict 2d6 points of damage upon any Evil-aligned creature. This ability has a range of 50 meters.
Demon: No. Appearing: 2d4 AC 2; MV 12; HP 25; Dmg 1d6 (claw);1d6 (claw) 1d4 (bite); Special; Str 16 Con 12 Dex 10 Int 8 Wis 10 Cha 16; Alignment Any Evil or Neutral; THAC0 12
Description: Demons found within Tayxis typically stick together, and when encountered will almost always be encountered in a group. Once per day, a demon can cast a Charm spell upon a victim, who must pass a Wisdom check or become enthralled for 1d4 rounds.
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